Version 1.0:

- Initial release;
- Added Strategy Guide;

Version 1.1:

- Changed the Uncanny Sun dialogues, so the solution for the very first level is clearer;
- Removed powerdown asm from Library, which confused people and made it easier to get the moon;
  - Talking to Lap after the Aeron mask appears is not required anymore; (I still kept her dialogue lines, tho).
- Adjusted the Pagoda Blast minigame in the storehouse;
  - Added more space to maneuver;
  - Removed buggy message box asm and added a more reliable message box to explain better the minigame;
- Fixed a typo in the Sharkfood Docks level;
- Removed the Strategy Guide file;

Version 1.1.1:

- Added NewPointless and patcdr to Credits List.txt and in-game credits;
- Added Moon Guide.txt;

Version 1.2.3:

 - One dialogue in the entire game has been rewritten;

- Fixed a weird glitch where the player zips through the floor and dies after grabbing a moon;
  - Special thanks to Big Brawler and Fernap for helping me out;
    - Added Big Brawler to the in-game credits and Credits List text file, as well;

- Edited a message box from the Music Room area;
  
  -> Level Design Changes:
  
    ->> Hip Hop Party:
       - Small level design adjustments to make a few sprites to spawn correctly;
       - Made the first half slightly harder;	   
  
    ->> Burning Storehouse:
	   - Nerfed the first half a tiny bit;
	     - The two throw blocks area has been rebalanced;
	     - A column of one-ways, in the last screen, has been expanded by one block;
    
    ->> Demolition Fortress: 
	   - Aligned the first few jumps by lowering the grey platform and the player;
       - Nerfed the first half, by moving the Bully enemy one block to the right;
	   - Nerfed the second half, by removing a mandatory spin jump;
	
	->> Ultimate Challenge:
	   - Removed unintended strat right before the midway;
	   - Nerfed the very last obstacle of the first half, giving more leeway to maneuver;

- Added a super secret area, can you find it? Haha! (It's just for bragging rights.)

Version 1.3.5:

 - Fixed a fatal bug involving the NPC sprite clobbering the level ID;
 - A lot of small levels revisions through all the hack to remove unintended strats or big skips;
 - Adjusted a few message boxes;
 - Added an NPC in Snowbarrage House, hinting that Pyro Guys can be killed by throw blocks;
 - Fixed a typo;
 - Removed cheese found by katun24 in the Ultimate Challenge level;
 
 Version 1.4.1:
 
 - Fixed a failsafe in the bridge level. 
 
     Due to the new better fade system, if it's triggered, the overworld would go completely dark.
	 The new method gets rid of this issue, by using mario-only invisible note blocks;
	 It did require me to rearrange the palette of the level, add new EXGFX and create new map 16 tiles
	 for the background, run GPS and alter the level. Which is why this version bump is not so small.

Comparison gifs can be found here:
- Old: https://i.postimg.cc/8PfqyXC2/method-2.gif
- New: https://i.postimg.cc/503x27z5/alternate.gif

Yup, that's it. I'm sorry for overlooking such obvious oversight. 
But to be fair, you need to manipulate quite well your position to trigger the failsafe.
  
  - Added Stucat and mellonpizza to the Credits;
    - A new fix, made by mellonpizza, for the NPC sprite has been added, preventing a level id clobbering issue;
	
  - Adjusted an obstacle in the Ultimate Challenge level;
  
   Version 1.4.5:
   
-----> omhland ?!?! - Snowbarrage House:
   - Changed Usagi-bot's message (hint) about an upcoming level (due to level design revisions);
   - Added an extra block to the shop area, so the player can get back up;
   
-----> Burning Storehouse from Kanaya Village:
   - Rebalanced level design in the Burning Storehouse level to make some parts easier to understand;
   - Removed unintended strats;
   - Removed spikes to make a part of the level less frustrating;
   - Minor aesthetics tweaks;
	
-----> Sylvain's Fiendish Demolition Fortress:
   - Added an extra spike to prevent a exploit / glitch involving one-way walls and the torpedo sprite;
   - Nerfed the bob-omb swimming section and made it more lenient;
   - A bit more leniency in other spots, too;
   
-----> The Cavemen Wohho's Ultimate Challenge:
   - Added spikes in the very last setup to prevent unintended gun gliding strat;

-----> GreenBean Theatre - The Journey's End:
   - Made more obvious how one can access the museum area;
   
-----> Secret Photos: Added a cooldown timer that prevents the player from breaking the Better Fade system if the player exits the photo too fast;
   
  
  

	
