v1.22
-Fixed missing clock in the casual version
-Fixed SFX problems caused by addmusick 1.0.9 pointed out by Perlita
-Fixed music in Moon Gravity 

v1.21
- Fixed a bug that caused the music to not play correctly on the intro cutscene
- Fixed misplaced P-switch in "Down the machinery"

v1.20 - Enhanced Version
- Crash's moveset has been expanded! Now along with the Spin he can do the body Slam and slide Attack seen in Crash Bandicoot 2:Cortex Strikes back!
- A new crate type has been added: the gray reforced crate, this crate can only be broken with the body slam
- Several levels have been tweaked to  work better and explore the new moves and incorporate the new crate type.
- Golden Wumpas have been added to nearly every level(the exceptions are levels that feature some kind of challenge related to wumpas in the retroachievements site)
The Golden wumpas are worth 10 wumpas and have been put in hard to reach or risky places as a icentive for exploration.
- The dificulty curve has been adjusted in several levels to offer a more aproachable and fair dificulty for all players!
- Several levels have had more checkpoints added to them.
- Changed or tweaked several autoscroller sections to better work with the time trials mechanic
- The Upwards Fireballs patch have been added
- 3 songs have been changed to free some space in the rom.
- The title screen now notes that this is an enhanced version of the hack so it can be easily identifiable from the previous version who don't have these new features.
- The same changes have been made to the easier casual version of the game
- Added "optimized spotlight" patch to reduce slowdown on spotlight levels

v1.10
- Tweaked the crouch jump so it is easier and faster to use
- Adjusted dificulty and level design through lots of levels in the hack, adjusting them so they are more fun to play.
- Added Dino in a few more levels in hidden blocks
- Adjusted the checkpoints in "Bye Bye retro world"
- Removed most of the obligatory "beat all enemies" sections from the game since they didnt work very well with the time trials mechanic, now you can ignore the enemies.
- Level design has been ajusted in a way to preserve the achievements made by Manperson on the retroachivements site.

 
v1.08
- Fixed the "water level entrance" bug which could possibly cause a softlock in Deep sea Dive
- Tweaked some sections in Haunted Beach House and Frozen Manor
- Improved once again on the casual version to make it easier by adding more masks, checkpoints and removing some obstacles in late game levels.

v1.07
-Improved on the casual version, some obstacles have been removed and some tricky jumps have been made easier

v1.06
-Made it easier to identify diferent Aku Aku masks on the item box
-tweaked a small section in "enter the vortex" 
-toned down fish generators in Roo's Oceanic Lab

v1.05
- Added some Golden Aku Aku masks on world 3
- Removed Ice physics from 2 levels in world 3
- Added more safe spots on world 3 ghost house in the casual version

v1.04
- Fixed glitched graphics in Midnight Ride
- Added 2 more death route songs that plays on some areas

v1.03
- Nerfed the final boss dificulty 

v1.02
- Fixed a bug and a unfair death that could happen on the level dark compactors
- added more "safe spaces" on the same level for the casual version
- reduced number of nitros crates in the underwater section of Roo's oceanic lab on the casual version
- created a casual version of the game with more powerups & help for less experienced players

v1.01
- Fixed some cutoffs in several levels
- Fixed two names that were misspelled in the in-game credits
- Rearranged the first Dr.Cortex boss fight so it can't be cheesed anymore

v1.0
Initial Release