Version 1.0:

- Initial release;
- Added Strategy Guide;

Version 1.1:

- Changed the Uncanny Sun dialogues, so the solution for the very first level is clearer;
- Removed powerdown asm from Library, which confused people and made it easier to get the moon;
  - Talking to Lap after the Aeron mask appears is not required anymore; (I still kept her dialogue lines, tho).
- Adjusted the Pagoda Blast minigame in the storehouse;
  - Added more space to maneuver;
  - Removed buggy message box asm and added a more reliable message box to explain better the minigame;
- Fixed a typo in the Sharkfood Docks level;
- Removed the Strategy Guide file;

Version 1.1.1:

- Added NewPointless and patcdr to Credits List.txt and in-game credits;
- Added Moon Guide.txt;

Version 1.2.3:

 - One dialogue in the entire game has been rewritten;

- Fixed a weird glitch where the player zips through the floor and dies after grabbing a moon;
  - Special thanks to Big Brawler and Fernap for helping me out;
    - Added Big Brawler to the in-game credits and Credits List text file, as well;

- Edited a message box from the Music Room area;
  
  -> Level Design Changes:
  
    ->> Hip Hop Party:
       - Small level design adjustments to make a few sprites to spawn correctly;
       - Made the first half slightly harder;	   
  
    ->> Burning Storehouse:
	   - Nerfed the first half a tiny bit;
	     - The two throw blocks area has been rebalanced;
	     - A column of one-ways, in the last screen, has been expanded by one block;
    
    ->> Demolition Fortress: 
	   - Aligned the first few jumps by lowering the grey platform and the player;
       - Nerfed the first half, by moving the Bully enemy one block to the right;
	   - Nerfed the second half, by removing a mandatory spin jump;
	
	->> Ultimate Challenge:
	   - Removed unintended strat right before the midway;
	   - Nerfed the very last obstacle of the first half, giving more leeway to maneuver;

- Added a super secret area, can you find it? Haha! (It's just for bragging rights.)

Version 1.3.2:

 - Fixed a fatal bug involving the NPC sprite clobbering the level ID;
 - A lot of small levels revisions through all the hack to remove unintended strats or big skips;
 - Adjusted a few message boxes;
 - Added a fancy better fade UberASM, made by Donut;
 - Added an NPC in Snowbarrage House, hinting that Pyro Guys can be killed by throw blocks;
 - Small tweaks on the title screen;
 - Boxart is now included in the hack's page; :)

	
